The entire rasterization pipeline for SVG files with a number of customizations to allow us to experiment with different techniques of supersampling and pixel/texel interpolation.
Bezier surfaces with de Casteljau subdivision, halfEdgeMesh operations, and the Loop Subdivision algorithm to upsample triangle meshes.
A ray tracing algorithm to render 3d images with physically-realistic lighting.
A ray tracing algorithm to render 3d images with physically-realistic lighting.
A physics simulation using spring-like forces to render animations of cloth and objects.