This project revolved around simulating cloth. How to create a realistic cloth with stretch and pull, and one that collides with the world and itself.
No Shear
Only Shear
All
A low damping causes the cloth to bounce back.
Low density and high ks causes the cloth to look close to a square.
High density and low ks causes the top to sag more
Pinned4
Ks = 5000
Ks = 500
Ks = 50000
The difference between these results can be best described as the stiffness of the cloth. A higher ks causes the cloth to reach farther outward, while the lower ks can better surround the sphere more closely and thus falls lower.
So sleepy
Early collision
More folding
All better
I will be plane
A higher ks or lower density causes the cloth to fold outwards more, while a lower ks or higher density collapses more vertically until it is crushed into the floor.
All Ambient lighting
Diffuse Lighting Specular Lighting
Texture mapping
Bump map
16 x 16 128 x 128
Mirror